Creative and detail-oriented 3D Environment Artist with a strong foundation in modelling, texturing, and real-time rendering. Proficient in industry-standard tools including 3ds Max, Maya, Substance Painter, and Unreal Engine, with experience crafting immersive environments for games, cinematics, and virtual experiences. Adept at visual storytelling, world-building, and creating high-quality assets optimized for performance and aesthetics. Passionate about blending artistic vision with technical precision to bring compelling digital worlds to life.