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Last Station

The Last Station is a post-apocalyptic environment project that explores the visual narrative of nature reclaiming a forgotten world. Developed as part of an academic project, I led the complete environment creation process — from concept to final render — using 3ds Max, Substance Painter, and Unreal Engine.

I focused on achieving a high level of realism through detailed asset modeling and physically accurate texturing, with particular attention to vegetation integration and environmental storytelling. The scene leverages dynamic lighting and atmospheric effects to enhance mood and depth, showcasing my technical proficiency and artistic direction in environment art.

Time-lapse of assembling.

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